.. _CGameSave Class: ========================== CGameSave Class ========================== .. toctree:: :maxdepth: 1 +------------------------------------------------------------+ | **Quick Ref** | +------------------------------------------------------------+ | void **CGameSave\:\:SetInputMode**\(unsigned long mode) | +------------------------------------------------------------+ | void **CGameSaveCharacter\:\:CGameSaveCharacter**\() | +------------------------------------------------------------+ ---- --------------- Methods --------------- +---------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | **Name** | **Description** | +---------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSave\:\:SetInputMode` | | +---------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSaveCharacter\:\:CGameSaveCharacter` | | +---------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ .. _CGameSaveSetInputMode: CGameSave\:\:SetInputMode ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: void CGameSave::SetInputMode(unsigned long mode); **Parameters** * ``unsigned long`` *mode* - **Remarks** The structure used for this class method is :ref:`CGameSave` ---- .. _CGameSaveCharacterCGameSaveCharacter: CGameSaveCharacter\:\:CGameSaveCharacter ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: void CGameSaveCharacter::CGameSaveCharacter(); **Remarks** The structure used for this class method is :ref:`CGameSaveCharacter`